UNIVERSAL GRAPHIC COMPONENT EDITOR GAMING CARDS
Keywords:
game framework, automation of games design, game essence, component architecture, universal characteristics, structure of graphic gamesAbstract
The paper suggests the developed version of graphical editor game cards, realized by architectural principle of objects management applying component technology to enhance its functionality in open-type systems. The editor is characterized by independence on the subjects and genres of games and game-specific frameworks, hence providing the possibility of its universal use not only in the field of game technologies, but also as a tool for modeling systems of objects in design and engineering projects.
REFERENCES
1. Todd Barron. Strategy game programming with DirectX 9.0. – Wordware Publishing Inc.: 2003. – 350 с.
2. Дональд Бокс. Сущность технологии СОМ. Библиотека программиста. – СПб.: Питер, 2001. – 400 с.
3. Ламот Андре. Программирование игр для Windows. Советы профессионала, 2-е изд.: Пер. с англ. – М.: Издательский дом "Вильямс", 2004. – 880 с.: ил. – Парал. тит. англ.
4. Марк Зальцман. Компьютерные игры: как это делается.: Издательский Дом “Логрус”, 2000. – 540 с.
Downloads
-
PDF
Downloads: 191